Music & Audio
As the sound designer for Puzzle Box Palace I was responsible for creating a library of sound effects for first-person puzzle gameplay. I also composed, mixed, and mastered the soundtrack. Sound effect library can be downloaded here.
All tracks were created in Logic Pro X
As an important part of my Fallout 4 level Vault-Wreck, custom holotapes were written, recorded, and mixed to tell the narrative of Dr. Alice Cooper, the research scientist responsible for developing the cryogenic technology used in Vault 111. More information on the project is available here.
All tracks were created in Logic Pro X
As the sound designer for HaberDashers, my second team project at SMU guildhall, these pieces of music were created to accompany various forms of gameplay including menus, credits, and racetracks. A full library of sound effects was also created, and is available to download here. More information on the project available here.
All tracks were created in Logic Pro X
While assisting in the development of Fryfall, my first team project at SMU Guildhall, these tracks were created to serve as the accompaniment for gameplay and menu interactions of a spy parody android tablet app. More information on the project can be found here.
A full library of SFX was also created for this project, including mechanical sounds, kitchen sounds, voice recordings, and non-diegetic sounds. These can be provided upon request.
All tracks were created in Logic Pro X
As part of the production of my Capstone project at the University of Denver, this piece was composed to serve as the music for a physics-based, explorative gliding simulator.
Created in Logic Pro X
La Rana (2018)
In collaboration with the 2018 Capstone team at Guildhall producing La Rana, this soundtrack was created to serve as the musical accompaniment to the game.
Several ambient sound effects were also created to play around certain objects within the game, or whenever certain actions were taken by the player. These were tailored to match the mood and key of each individual act.
All tracks were created in Ableton Live 10 Suite.
Image Credit: SMU Guildhall, Jami the Jelly Poster
Jami the Jelly (2017)
In collaboration with one of the teams at Guildhall, this soundtrack was created to be used in the game Jami the Jelly. Soundtracks were composed both for gameplay segments of the game as well as the initial story cutscene.
All tracks were recorded live and mixed in Adobe Audition.
Image Credit: SMU Guildhall, IRL Poster
IRL (Interstellar Racing League) (2017)
In collaboration with one of the teams at Guildhall, this soundtrack was created as proxy music for IRL (Interstellar Racing League). The music was arranged into a single track, which could then be cut into individual loops to suit the individual racing environments. In order, they are Titles/Main Theme, Desert Track, City Track, and Finale/Title Reprise.
Created in Ableton Live Suite 9.
Image Credit: Aspen Clark, The Spaces of the Dark
Rhapsody on a Windy Night Poetry Remix (2017)
This track was created using a recorded track of myself reading the poem Rhapsody on a windy Night by T. S. Eliot. The track features original drums, an original ostinato, and carefully selected and tailored samples from Joe Hisaishi's Adagio of Life and Death.
Created in Ableton Live Suite 9.
Image Credit: Aspen Clark, Never Land
Never Land Soundtrack (2016)
In collaboration with Aspen Clark, this collection was composed and recorded to serve as accompaniment music on an undergraduate Capstone Unity game titled Never Land. All music was totally original, though some are composed around the motif of the nursery rhyme "Hush, Little Baby." This is my very earliest compsoitional work.