Resume
Experience
Skills
- Technical Designer
Stray Kite Studios, Unreal Engine 4/5, 2021 - present
- Designed gameplay, cinematics, systems, and levels for a web-hosted AAA title (unannounced)
- Interfaced between designers and programmers on the implementation of design tool requests
- Feature owner of one of four gameplay modes from idea to final product, including directing the nativization of blueprints to code
- Sound Designer/Implementer
Groove Jones, Unity, 2021
- Created custom sound effects and ambiance for an immersive VR installation game
- Interfaced between design and programming to ensure alignment of vision and technically sound implementation of audio
- Received and processed feedback
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- Game Designer
FryFall, Unity, 3 months (2019), 4 Developers
- Designed concept and gameplay of a 2D tablet app
- Organized developers to execute cohesive vision
- Programming, level design, sound design, and leadership roles throughout
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- 3D Modeling and Printing Instructor
ID Tech Camps, Autodesk Maya, 3 months (2018)
- Managed and instructed groups of 10+ students aged 9-17
- Instructed in basics of Maya including basic animation and texturing
- Instructed in usage and maintenance of 3D printers
- Technical Design
- Level Design
- Sound Design
- Game Design
- Visual Scripting, C#, Lua, and Java
- Sound integration
- Foley
- Sound mixing and mastering
- Composition
- 3D modeling
- 3D printing
Software
- Unreal Engine 4 & 5
- Unity
- Wwise
- Cycling 74 Max
- Logic Pro X
- Adobe Audition
- Ableton Live 10 Suite
- Photoshop
- Final Cut Pro
- Autodesk Maya
- Bethesda: Fallout 4 Creation Kit
- Half-Life 2 Hammer
Education
- Masters of Interactive Technology
- May, 2021
- Southern Methodist University: Guildhall
- Design Specialization
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- Bachelor's Degree in Emergent Digital Practices
- May, 2019
- University of Denver
- Japanese Language Minor